Pyramid solitaire has a way of feeling instantly familiar even when you are new to it, because the layout itself tells a story: a neat triangle of cards that looks stable, ordered, and solvable, yet always hides surprises. Unlike many card games where you start by digging through a deck, this version puts most of the puzzle in plain sight. The pyramid shape creates a visual hierarchy where each card depends on the two beneath it, and that simple rule changes everything about how you think. You are not merely matching values; you are planning which cards to expose, which ones to leave covered until the right moment, and how to manage the limited help you get from the stock and waste. The result is a single-player experience that feels both relaxing and mentally sharp, a blend that keeps people returning for “just one more round.” Because the goal is clear—remove all cards from the pyramid by pairing to a target sum—you can jump in quickly, yet still find depth in the decisions. That balance between accessibility and strategy is a major reason the game has stayed relevant across physical decks, desktop software, and mobile apps.
Table of Contents
- My Personal Experience
- Understanding Pyramid Solitaire and Why It Stays Popular
- The Basic Layout: Pyramid, Stock, Waste, and Foundations
- Core Rules and Common Variations You Should Recognize
- How to Read the Pyramid: Coverage, Bottlenecks, and Hidden Dependencies
- Stock and Waste Management: Making Draws Work for You
- Move Priorities: What to Remove First and What to Save
- Advanced Strategy: Creating Chains and Avoiding Dead Ends
- Expert Insight
- Probability and Luck: What You Can Control (and What You Can’t)
- Digital vs. Physical Play: Differences That Affect Strategy
- Common Mistakes That Quietly Reduce Your Win Rate
- Building a Practice Routine: How to Improve Without Burning Out
- Winning Conditions, Endgame Planning, and Finishing Strong
- Why Pyramid Solitaire Remains a Great Mental Break
- Watch the demonstration video
- Frequently Asked Questions
- Trusted External Sources
My Personal Experience
I first tried pyramid solitaire on my phone during a long layover, mostly because I wanted something quiet that didn’t feel as mindless as scrolling. At first I kept tapping pairs too quickly and trapping myself under the middle rows, and it was weirdly frustrating for a game that looks so simple. After a few rounds I started slowing down, checking what cards were “holding up” the ones I needed, and saving the kings for when the board got tight. I still don’t win most games, but when a run finally opens up and the pyramid collapses cleanly, it feels like solving a small puzzle I didn’t realize I’d been thinking about the whole time.
Understanding Pyramid Solitaire and Why It Stays Popular
Pyramid solitaire has a way of feeling instantly familiar even when you are new to it, because the layout itself tells a story: a neat triangle of cards that looks stable, ordered, and solvable, yet always hides surprises. Unlike many card games where you start by digging through a deck, this version puts most of the puzzle in plain sight. The pyramid shape creates a visual hierarchy where each card depends on the two beneath it, and that simple rule changes everything about how you think. You are not merely matching values; you are planning which cards to expose, which ones to leave covered until the right moment, and how to manage the limited help you get from the stock and waste. The result is a single-player experience that feels both relaxing and mentally sharp, a blend that keeps people returning for “just one more round.” Because the goal is clear—remove all cards from the pyramid by pairing to a target sum—you can jump in quickly, yet still find depth in the decisions. That balance between accessibility and strategy is a major reason the game has stayed relevant across physical decks, desktop software, and mobile apps.
The enduring appeal also comes from how pyramid solitaire rewards pattern recognition and forward thinking without requiring complex rules. Each deal creates a new set of constraints: high cards might block a chain of low ones, or a key pairing might be buried under multiple layers. You learn to read the structure like a map, noticing where an exposed King can be removed immediately, where a Queen might need a 2 that has not appeared yet, and where clearing a specific “column” opens the board faster than chasing random matches. Many players enjoy that the game offers a clear feedback loop: good choices tend to reveal more options, while impulsive ones can lead to a dead end. At the same time, luck is undeniably part of the equation, and that mix can be comforting. When a deal goes badly, it is not necessarily a personal failure; when it goes well, your careful sequencing feels validated. That combination of chance and control is central to why pyramid solitaire remains a staple in the broader universe of patience games.
The Basic Layout: Pyramid, Stock, Waste, and Foundations
The defining feature of pyramid solitaire is the pyramid itself: 28 cards dealt face up in seven rows, where the first row has one card, the second has two, and so on until the seventh row contains seven cards. Even though all cards are face up, most are partially blocked because a card is considered “covered” if either of the two cards directly beneath it is still present. Only “uncovered” cards—those with no cards overlapping their lower corners—can be removed. That single constraint creates the puzzle. The remaining cards form the stock (sometimes called the draw pile). Depending on the ruleset, you draw from the stock either one at a time or three at a time into a waste pile. The waste shows the most recently drawn card (or the top card of a fan if drawing three), and only the top waste card is typically playable. There is no traditional tableau with multiple columns like in Klondike, and no suit-based foundation building. Instead, the entire board is about selectively removing cards to open new ones.
Most versions define removal by pairing two available cards that sum to 13. Aces count as 1, Jacks as 11, Queens as 12, and Kings as 13. That means Kings can be removed alone, while other cards must be paired: 5 with 8, 9 with 4, Queen with Ace, Jack with 2, 10 with 3, 7 with 6, and so on. The “foundations” in pyramid solitaire are not built; removed cards simply leave play. Some digital variants show a discard area where removed pairs go, but functionally they are gone. This creates an interesting tension: every removal is progress, yet each removal also changes the future by exposing different cards. The stock and waste act as limited resources to help you complete pairs when the pyramid itself does not offer a match. Understanding how these parts interact—especially how quickly you consume the stock—makes the difference between a casual attempt and a consistently successful approach.
Core Rules and Common Variations You Should Recognize
While the classic rules of pyramid solitaire are straightforward, small variations can significantly change difficulty. The most common baseline: remove pairs of available cards totaling 13, remove Kings individually, and draw one card at a time from the stock to the waste with no redeals. In that strict form, you must be disciplined because every draw is irreversible, and wasting a useful card by drawing past it can cost the game. Other rules allow one or more redeals, letting you cycle the waste back into the stock when the stock empties. Redeals increase your ability to “reach” a needed rank, but they also tempt players to postpone hard decisions. Another frequent variation is drawing three cards at a time. This creates a layered waste where only the top card can be played, meaning you may need to burn through two cards to access the third. Drawing three can make the game harder because it hides options, but it can also add strategic depth by forcing you to think about sequencing and timing.
Scoring and time pressure are also variable. Some apps award points for removing cards quickly or for clearing the pyramid with fewer stock draws. Others penalize redeals or reward streaks of consecutive removals without drawing. These systems can shape behavior: a player chasing high scores might take calculated risks, while a player seeking consistent wins might slow down and focus on stability. There are also “relaxed” modes where you can match a pyramid card with any visible card in the waste fan, not just the top, or where you can undo moves freely. Purists may prefer strict settings, but relaxed modes can be excellent for learning because they let you experiment with move order and see why certain choices matter. Regardless of the rule set, the heart of pyramid solitaire remains the same: you manage visibility, availability, and the limited lifeline of the stock to dismantle the pyramid from the bottom upward.
How to Read the Pyramid: Coverage, Bottlenecks, and Hidden Dependencies
Winning consistently at pyramid solitaire requires learning to “read” the pyramid before you start removing pairs. Because each card depends on two beneath it, the pyramid contains built-in bottlenecks: cards that, if left too long, block access to large regions. A practical way to assess the layout is to look at the bottom row first. Those seven cards are immediately available, and they define your early options. Next, identify which cards above them are one removal away from becoming available. For example, a card in the sixth row becomes playable once both of the cards beneath it are removed. If one of those supporting cards is a King, it can be cleared quickly, making that path easier. If both are mid-ranks that require specific partners, you may need to plan how to obtain those partners from the pyramid itself or from the waste. This is where dependencies appear: removing one pair might expose a card you can pair instantly, while removing a different pair might expose a card that is difficult to match and ends up blocking progress.
Bottlenecks often involve high ranks like Queens and Jacks because their partners are low and can be scarce in the visible area. A Queen needs an Ace; a Jack needs a 2. If you see multiple Queens in or near the top but few Aces exposed, you may want to preserve Aces until you know which Queen is most critical to free. Another common bottleneck is when two important cards are stacked so that each requires removing the other’s partner first, creating a sequencing puzzle. Skilled players also watch for “double duty” moves: removing a pair that not only clears two cards but also uncovers a third card that is immediately playable, creating momentum. Momentum matters because it reduces reliance on the stock. The more you can do within the pyramid itself, the less you risk drawing past the one card you truly need. Reading the pyramid is essentially reading the future: you cannot see the stock, but you can see the structure, and the structure tells you where your scarce resources are likely to be spent. If you’re looking for pyramid solitaire, this is your best choice.
Stock and Waste Management: Making Draws Work for You
The stock and waste piles are where many pyramid solitaire games are won or lost, especially under no-redeal rules. Each time you draw, you potentially change which pairs are possible, but you also move one step closer to running out of chances. A disciplined approach treats the stock as a limited toolbox rather than a slot machine. Before drawing, scan the available cards in the pyramid and the current waste card to see whether a removal is already possible. If it is, removing first is often better because it may uncover new options and could change what you want from the stock next. Drawing prematurely can bury a useful waste card behind others, particularly in draw-three variants. When you do draw, pay attention to what ranks are “waiting” in the pyramid. If you have an exposed 9, you are hoping to see a 4; if you have an exposed 10, you are hoping for a 3. Keeping a mental list of these needs helps you decide whether to use a waste card immediately or hold it for a more valuable match.
Another key skill is recognizing when to pair waste-to-waste (if your rules allow only top waste, this becomes a sequencing issue rather than a choice). In many versions, you can remove a pair using one card from the waste and one from the pyramid, or two from the pyramid, or two from the waste (top waste with an available card, depending on the implementation). Removing two waste cards can be tempting because it reduces clutter, but it can also burn a card that would have been better used to open the pyramid. In general, prioritize moves that uncover pyramid cards, because exposed cards increase your future flexibility. Waste-only removals are most useful when they clear the waste top to reveal a needed partner for a blocked pyramid card, or when the waste is preventing you from accessing a critical rank in draw-three play. If redeals are allowed, you gain additional control, but the principle remains: aim to make each draw translate into pyramid progress rather than merely cycling cards. Stock management is not about drawing more; it is about drawing at the right times and converting those draws into structural openings. If you’re looking for pyramid solitaire, this is your best choice.
Move Priorities: What to Remove First and What to Save
Because pyramid solitaire is driven by availability, the order of removals is often more important than the removals themselves. A reliable priority is to remove Kings whenever doing so uncovers something useful. Since Kings require no partner, they are “free” progress, but not all free progress is equally valuable. Removing a King that is already uncovered and does not expose a new card might be harmless, yet it might also eliminate an anchor you could have used later if your version includes scoring based on moves or if you are using undo strategically. In most standard games, removing an uncovered King is beneficial, but you still want to glance at what it reveals. Next, prioritize pairs that uncover cards in the row above. This usually means clearing bottom-row cards that support a valuable card in row six. When choosing between two possible pairs, prefer the one that opens more future options or that exposes a low card that can pair easily with many ranks (like an Ace, 2, 3, or 4). Low cards are often “currency” because they complete high ranks and can be hard to find when you need them.
Saving certain cards is another subtle but powerful tactic. Aces and 2s are especially strategic because they pair with Queens and Jacks, which are common blockers near the top. If you remove an Ace early to pair with a 12 that is not blocking much, you might regret it later when a different Queen is holding back the final layers. Similarly, 3s and 4s are needed for 10s and 9s, and those high cards often appear in awkward places. The best practice is not to hoard low cards blindly, but to spend them where they create immediate structural advantage. Think in terms of “unlock value”: if pairing a 2 with a Jack clears a card that frees two new cards above it, that is high unlock value. If pairing the same 2 clears a Jack that is sitting on the bottom row and not supporting anything, the unlock value is lower. Pyramid solitaire rewards that kind of evaluation, where each move is judged by how many future moves it creates, not just by the fact that it removes two cards.
Advanced Strategy: Creating Chains and Avoiding Dead Ends
Once you are comfortable with basic priorities, the next step in pyramid solitaire is learning how to create chains—sequences of removals that keep the pyramid opening without forcing you to draw. Chains often start with a single well-chosen removal that exposes a card with an immediate partner already available. For example, removing a 5 and 8 from the bottom might expose a 9 that can pair with an already exposed 4, which then exposes a King that can be removed for free. These cascades are not accidental; they are the result of choosing a move that targets a “hot spot” in the structure. Hot spots are positions where removing two supporting cards reveals a high-impact card in the row above, especially when that revealed card is likely to have a partner available. You can estimate partner availability by scanning what is already exposed and what is likely to become exposed soon. If you see multiple 6s available, you might aim to uncover a 7. If you see a Queen exposed but no Ace in sight, you may delay uncovering additional Queens until you locate an Ace in the waste or among near-exposed cards.
Expert Insight
Prioritize uncovering face-down cards early by targeting removals that open new layers of the pyramid. When you have multiple pairing options, choose the one that exposes the most hidden cards or frees a key card that blocks several others. If you’re looking for pyramid solitaire, this is your best choice.
Manage the stock and waste deliberately: avoid cycling cards too quickly, and hold onto a useful waste card if it can pair with a soon-to-be-uncovered pyramid card. Before drawing, scan the pyramid for likely upcoming matches so you don’t discard a card you’ll need in the next few moves. If you’re looking for pyramid solitaire, this is your best choice.
Avoiding dead ends is equally important. A dead end occurs when no pairs are available among uncovered pyramid cards and the top waste card, and drawing through the stock fails to produce a workable match before the stock runs out (or before you exhaust redeals). One way to reduce dead ends is to maintain diversity among uncovered ranks. If you remove too many of one type of low card early, you may leave high cards stranded. Another way is to keep the waste “flexible”: if you have a choice between pairing a pyramid card with the waste or pairing two pyramid cards, the pyramid-pyramid removal may be better if it preserves the waste card for later. Conversely, if the waste card is awkward and blocks access to future draws in a draw-three setting, using it sooner can prevent it from clogging your options. Advanced play also involves recognizing when a move is “safe” versus “committal.” A safe move opens the pyramid and does not consume a scarce rank you may need later. A committal move spends a scarce rank, like an Ace or 2, and should ideally be justified by significant unlocking. Over time, this risk management becomes intuitive, and pyramid solitaire starts to feel less like guessing and more like steering.
Probability and Luck: What You Can Control (and What You Can’t)
Luck is part of pyramid solitaire because the stock order is hidden, and sometimes the partners you need are buried too deep to reach in time. Still, skill has real influence, particularly in how you allocate your limited opportunities. From a probability perspective, every time you remove a pair from the pyramid instead of drawing, you are effectively increasing your “information advantage” because you expose new cards without consuming stock. Exposed cards reduce uncertainty. Conversely, heavy reliance on the stock increases uncertainty because you are reacting to random draws rather than shaping the board. That does not mean drawing is bad; it means drawing is a resource to be used when it creates leverage. Some deals are unwinnable under strict rules, and it helps to accept that without frustration. The goal is not perfection; the goal is to make decisions that maximize your chances across many deals.
| Version | Goal | Key Rules & Difficulty |
|---|---|---|
| Classic Pyramid Solitaire | Clear all cards in the pyramid by removing pairs totaling 13 (Kings remove alone). | Limited passes through the stock (often 1–3); relies on uncovering blocked cards—moderate difficulty. |
| Relaxed (Unlimited Redeals) | Clear the pyramid with fewer constraints on stock usage. | Unlimited or generous redeals; more forgiving and better for beginners—easier. |
| TriPeaks (Pyramid Variant) | Remove all cards by selecting those one rank above/below the current card. | Sequential (not sum-to-13) matching; faster pace with combo potential—varies from easy to challenging depending on layout. |
Understanding the distribution of ranks can also inform choices. There are four of each rank, so if you have already removed three 4s, the remaining 9s become harder to clear because they need 4s. If you have seen all four Aces, any remaining Queens are effectively dead unless a rule variation allows alternate matching. Many digital versions show a “cards remaining” or “deck composition” panel; if available, it is a strategic goldmine. Even without that, you can track key ranks mentally, especially Aces and 2s, because they unlock Queens and Jacks that often sit in the upper pyramid. Another controllable element is tempo: playing too quickly can cause you to miss a better pairing that would open a critical card. Slowing down for a quick scan before each removal increases win rate more than most players expect. Pyramid solitaire is not just about finding any pair that sums to 13; it is about selecting the pair that preserves future probability. When you treat the game as a long sequence of probability management decisions, you gain consistency even when the stock is unkind.
Digital vs. Physical Play: Differences That Affect Strategy
Pyramid solitaire started as a physical card game, and playing with a real deck offers a tactile clarity: you see the pyramid, the stock, and the waste in a fixed space, and you manage the rules yourself. That manual control can encourage careful play, because every draw and move takes effort. Digital versions, however, often add conveniences like hints, undo, auto-remove for Kings, and animations that subtly influence decision-making. Hints can be helpful for beginners, but they may also steer you toward short-term matches rather than the best structural move. Undo can be a powerful learning tool because it lets you test different sequences and compare outcomes. If you want to improve, using undo intentionally—rewinding a few moves to try an alternative path—teaches you how move order affects what becomes uncovered. Auto-remove features can be convenient, but they can also remove a King you might have preferred to leave temporarily if your scoring system rewards chains or if you are timing moves to avoid waste clogging.
Another major difference is rule customization. Digital pyramid solitaire often lets you choose draw-one versus draw-three, redeals, and scoring modes. That means strategy is not one-size-fits-all. In draw-three play, waste management becomes more complex, and you may prioritize clearing waste cards to reach buried useful ranks. In draw-one, you may be more selective and patient, because each draw reveals a single new option without hiding others. Physical play typically follows a house rule set that may be stricter or looser, and it may not include conveniences like unlimited redeals. Additionally, digital play can tempt players to chase speed, especially with timed scoring. Speed can be fun, but it can reduce win rate because pyramid solitaire rewards planning. If your goal is mastery, consider turning off timers and limiting hints so that your decisions are truly yours. Whether you play digitally or physically, the core puzzle remains intact, but the interface changes what you notice and how you pace your choices.
Common Mistakes That Quietly Reduce Your Win Rate
A frequent mistake in pyramid solitaire is treating every available pair as equally good. When you see a 6 and 7 uncovered, it is satisfying to remove them immediately, but the better question is what that removal accomplishes. If those cards are not supporting anything important, you may have spent a valuable rank that could have unlocked a more critical card later. Another common error is overusing Aces and 2s early. Because they have only one partner rank each (Ace with Queen, 2 with Jack), spending them on low-impact removals can leave you unable to clear blocking face cards near the top. Players also mismanage Kings by removing them without considering the reveal. Removing a King is usually positive, but if it exposes a card you cannot match and that card becomes a new blocker, you might have preferred to clear other supports first so that the newly exposed card would immediately have a partner available.
Waste pile tunnel vision is another subtle trap. In draw-three variants, players often focus on the visible top waste card and forget that the real goal is to access the next useful card beneath it. That can lead to awkward sequences where the waste becomes a wall rather than a tool. Similarly, drawing too soon—before exhausting all pyramid-only removals—reduces your control and may bury a needed card deeper in the waste cycle. Some players also ignore the importance of symmetry: if one side of the pyramid is clearing quickly while the other remains dense, you might expose upper cards unevenly and create a situation where a top card is blocked by a single stubborn support. Balancing progress across the base can prevent that. Finally, many losses come from not scanning for alternative pairings. If a 9 can pair with a 4 in two different places, the choice matters because one 4 might be supporting a key card while the other is not. Taking a few seconds to compare outcomes is a habit that pays off. Pyramid solitaire rewards calm evaluation, and avoiding these quiet mistakes often improves results more than any single “secret” tactic.
Building a Practice Routine: How to Improve Without Burning Out
Improving at pyramid solitaire is less about memorizing rules and more about building a consistent decision process. A simple practice routine can make the game feel richer without making it feel like work. Start by playing a set number of deals—say five or ten—under the same rule settings so you can compare outcomes fairly. If you switch between draw-one, draw-three, and different redeal counts every game, it becomes harder to learn what is actually working. During practice, slow down at key moments: before your first draw, after clearing a row, and whenever you have multiple pairing options. At those moments, ask yourself which move opens the most cards, which move consumes the scarcest rank, and whether using the waste now will help or hinder access to future waste cards. This kind of structured pause turns casual play into skill-building without adding complexity.
Using undo can accelerate learning if you treat it as a tool rather than a crutch. When you lose a deal, rewind to the point where the board first started to feel tight—where options narrowed and you began drawing repeatedly. Try a different pairing choice and see whether the pyramid opens more smoothly. Over time, you will notice recurring patterns: perhaps you keep spending Aces too early, or you keep clearing the center while leaving edge supports intact. Tracking just one habit per session is enough. Another helpful exercise is to set a personal constraint, like “avoid drawing until no pyramid-only moves exist” or “prioritize clearing row six supports before using two waste cards together.” These constraints force you to explore different styles and discover which one yields more consistent clears. Pyramid solitaire is a game of small edges; improvement comes from stacking small better choices, not from chasing perfect play every time.
Winning Conditions, Endgame Planning, and Finishing Strong
The win condition in pyramid solitaire is simple: remove every card in the pyramid. Yet the endgame is where many promising deals collapse, because the remaining cards are often high-impact blockers with limited partners left. Endgame planning begins earlier than most people expect. When the pyramid is partially cleared and you can see into the upper rows, start identifying which cards are likely to be “last to clear.” Often these are Queens and Jacks that require scarce Aces and 2s, or isolated mid-ranks that have already lost their natural partners. If you notice that you have only one Ace left visible across the pyramid and waste, be cautious about spending it unless it unlocks a significant portion of the remaining structure. Similarly, if you have a 10 trapped under a card and you have already removed most 3s, prioritize uncovering and clearing that 10 sooner rather than later. The endgame punishes procrastination because you run out of alternative pairings.
Finishing strong also involves controlling the waste at the end. If you are close to clearing the pyramid but still rely on the stock for one or two crucial partners, you want your waste pile to be as accessible as possible. In draw-three play, this can mean intentionally removing a waste card with a lower unlock value just to reveal the next card that completes a critical pair. In draw-one, it can mean delaying a draw until you have created the maximum number of pyramid-only options, reducing the chance that the waste top becomes unusable. When you reach the last few cards, look for forced sequences: if a card is covering the final top card, and that card needs a specific partner, your remaining decisions should be directed toward securing that partner, even if other removals are possible. The temptation is to clear whatever you can, but the smart approach is to clear what you must. A clean finish often looks deliberate: the final layers come down in a planned sequence rather than a scramble. That feeling of control is one of the most satisfying parts of pyramid solitaire, and it comes from treating the endgame as a distinct phase with its own priorities.
Why Pyramid Solitaire Remains a Great Mental Break
Pyramid solitaire works as a mental break because it offers structure without demanding emotional investment. The rules are stable, the feedback is immediate, and each deal is self-contained. You can play for two minutes or twenty, and either way you get a complete loop of challenge and resolution. The pyramid layout also makes progress visible. When you make good choices, you literally see space opening up. That visual progress is calming, and it pairs well with the gentle arithmetic of making 13. At the same time, the game is not mindless. It encourages you to plan, to delay gratification, and to weigh trade-offs—skills that translate well to other problem-solving tasks. Many people find that a few deals help reset attention because the decisions are focused and bounded. You are not juggling endless objectives; you are simply trying to dismantle a triangle of cards through careful pairing.
Another reason the game endures is that it scales with you. At first, pyramid solitaire is about learning what is available and remembering which ranks pair to 13. Later, it becomes about sequencing, waste control, and anticipating bottlenecks. You can keep it light by playing relaxed rules, or you can make it demanding by choosing draw-three with no redeals and aiming for consistent clears. That flexibility makes it easy to fit into different moods and schedules. Even losses can feel acceptable because a new deal is always waiting, and the randomness keeps outcomes from feeling repetitive. The best part is that the core experience remains elegant: a small set of rules generating a surprisingly wide variety of puzzles. When you want a game that feels classic, portable, and mentally engaging without being overwhelming, pyramid solitaire continues to deliver—right up to the final card you remove from the pyramid.
Watch the demonstration video
In this video, you’ll learn the basics of Pyramid Solitaire, including how the pyramid layout works, which card pairs you can remove, and how to use the draw pile and waste effectively. It also shares practical tips for spotting moves, planning ahead, and improving your chances of clearing the entire pyramid.
Summary
In summary, “pyramid solitaire” is a crucial topic that deserves thoughtful consideration. We hope this article has provided you with a comprehensive understanding to help you make better decisions.
Frequently Asked Questions
What is Pyramid Solitaire?
A single-player card game where cards are dealt in a pyramid shape and you remove pairs that add up to 13 to clear the pyramid.
How do you set up Pyramid Solitaire?
In **pyramid solitaire**, you start by dealing 28 cards face up into a seven-row pyramid, with each row slightly overlapping the one above it. All remaining cards go into a stock pile, and you draw from it into a waste pile as you play.
Which card pairs can you remove?
In **pyramid solitaire**, your goal is to clear the layout by removing any two uncovered cards that add up to 13—like A+Q, 2+J, 3+10, 4+9, 5+8, or 6+7. Since a King is worth 13 on its own, you can remove it as a single card whenever it’s available.
What does “available” mean in Pyramid Solitaire?
In **pyramid solitaire**, a card is considered available only when no other card is covering it. That means you can only match and remove fully exposed cards (and usually the top card on the waste pile, if you’re using one).
How does drawing from the stock usually work?
You turn cards from the stock into a waste pile (often one at a time, sometimes three depending on the rules). You can pair the top waste card with an available pyramid card or another waste card if allowed. If you’re looking for pyramid solitaire, this is your best choice.
How do you win or lose Pyramid Solitaire?
You win by removing all cards in the pyramid. You lose if no legal moves remain and you cannot create a move by drawing or cycling through the stock under the rules you’re playing. If you’re looking for pyramid solitaire, this is your best choice.
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Trusted External Sources
- Pyramid Solitaire – Card Games – Apps on Google Play
Free Pyramid Solitaire is a game you can play to challenge your brain and have fun solving each Daily Challenge to receive a crown for that day.
- Pyramid Solitaire – Card Games – App Store – Apple
Pyramid is a puzzle game that requires logic and strategy to clear the table. You’ll love adding Pyramid to your collection of MobilityWare Solitaire games!
- Pyramid Solitaire
Discover SolSuite Solitaire, the world’s most complete solitaire collection—featuring over 800 games, including **pyramid solitaire**, plus 60 card sets, 300 card backs, and 100 beautiful backgrounds to customize your play.
- Pyramid Solitaire: Free Online Card Game, Play Full-Screen
Play the card game Pyramid Solitaire online and for free, featuring full-screen gameplay, detailed statistics and the option to modify the game’s visuals.
- Pyramid Solitaire – Play online and 100% Free
Pyramid Solitaire is a unique spin on traditional Klondike Solitaire, during which you clear the tableau by pairing cards that add up to 13 instead of …


